The Workbook · Ages 8–12
A practical workbook for young entrepreneurs.
Kid Founder helps kids dream up, build, and launch their first real business through fun, hands-on activities.
$21.99 · ~155 pages · write-in
What's inside
What kids actually learn.
- 01
Business idea brainstorming
Where good ideas actually come from. Kids learn to hunt problems first, then ideas — the way real founders do.
- 02
Goal setting and planning
How to break a big idea into the next three things. The thing schools never teach: the muscle of starting.
- 03
Branding and naming activities
Name it. Sketch the logo. Pick two colors. A real brand board, made by your kid, before they make a single sale.
- 04
Money and pricing basics
Cost, price, profit. What "break even" means. Why $2 isn't always too cheap and $5 isn't always too much.
- 05
Customer discovery exercises
Who is this for? Why would they say yes? Kids learn to test an idea on three real people before they build it.
- 06
Launch planning worksheets
Date. Place. The pitch. The first ten people to tell. Kids walk in with a real plan and a real ask.
Who it's for
Who This Workbook Is Designed For
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Kids ages 8–12
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Creative kids with big ideas
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Parents who want educational screen-free activities
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Homeschool families
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Teachers and youth programs
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Young entrepreneurs who want to build confidence
Ages
8–12
What's actually inside
From blank page to first sale, in three acts.
Nine phases, three acts. Each act covers a real chunk of the kid's first business arc — the way it actually unfolds in real life.
Act I
Dreaming
What you're good at, what problem you'll actually solve.
Dream
Inventory what they're good at. Find a real problem worth solving.
Discover
Sort the four business types. Learn the lens to evaluate any idea.
Pick Your One
Narrow to three. Sign one.
Act II
Planning
Cost. Pricing. The small loan. The name. The first sample.
Test It
Show it to real people. Read a real yes vs. a polite one.
Plan It
Startup cost, pricing, the small loan, a one-page plan.
Brand It & Build It
Build the first sample. Then name it. Brand Board.
Act III
Launching
Pitch. Sell. Handle the no. Count the real money.
Tell the World
The pitch. The people list. The flyer.
Launch & Sell
Make the ask. Handle a no. Money in the jar.
Count It & Grow
Count real profit. Save, spend, give.
Beyond business
More than a business workbook.
Kid Founder helps kids build practical life skills that extend far beyond entrepreneurship.
-
01
Confidence
They walk out with proof they shipped something real.
-
02
Creativity
The muscle for turning a problem into an idea into a thing.
-
03
Communication
Pitching to a real person is the rep nothing else gives them.
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04
Problem-solving
Every "no" is data, not failure.
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05
Initiative
The kid who can't stop starting things learns to start strong.
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06
Leadership thinking
They're the boss of their thing, not asking permission.
For the parent
Built to Be Parent-Friendly
You don't need business experience to help your child use Kid Founder.
The workbook is designed to guide kids through practical activities while encouraging meaningful conversations between kids and parents.
Common questions
Frequently Asked
Tap any question to open. The longer answers live underneath.
What age is Kid Founder for?
Do kids need any business experience?
How long does it take a kid to finish?
Is this workbook educational? Will it teach school subjects?
Can teachers or homeschool families use this?
Does my kid need a parent to do every page with them?
What if my kid doesn't actually launch a business at the end?
How is this different from a kids' business book?
What's the AI part?
Page 1 by Friday. First sale by Saturday.
$21.99 on Amazon. Ships in a backpack-sized box. Your kid does the rest.
Ships fast